AI Insights · Timothy · April 2021
Top 5 Bingo Games Performance in France, Q1 2021
A look at the Q1 2021 performance of the top Bingo games on unified platforms in France, showcasing downloads and user engagement trends. Sensor Tower provides deeper insights into the gaming app market.
As we analyze the performance of the top Bingo games in France for the first quarter of 2021, we see a variety of trends in user downloads and engagement across the unified platform of iOS and Android. This data, compiled by Sensor Tower, offers a snapshot of the Bingo gaming landscape in France.
Bravospeed, a newcomer released in April by Marketluck, saw its downloads decrease from 23K in the last week of December to 7.5K by the end of March. Weekly active users also followed a downward trend, starting at 50.6K and ending the quarter at 29.9K.
Playtika Santa Monica, LLC's Bingo Blitz™ - BINGO Games showed a more stable revenue trend, starting at $37.8K and peaking at $39.2K in the first week of January, with a slight increase to close the quarter at $37K. Downloads hit a high of 6.7K in the second week of January but saw a dip to 2.3K at the beginning of March, recovering to 6.5K by the end of the month. Active users saw a slight increase from 19.6K to 22.1K over the quarter.
From Elestorm Game Co., Ltd., Bingo Journey!Live Bingo Games experienced fluctuations in revenue, with a peak of $23.4K in the first week of February and a low of $11.6K towards the end of March. The game's downloads varied, with a notable spike to 3.5K in the last week of January, ending at 1.7K. Active users ranged from 2.7K to 3.4K, ending the quarter at 2.5K.
Scopely, Inc.'s Bingo Bash: Live Bingo Games maintained a fairly consistent revenue with a slight increase from $5K to $6K. Downloads saw a significant jump in the second week of February, reaching 2.9K, and again in mid-March with 4.1K, ending the quarter at 1.6K. Weekly active users started at 6.5K, peaked at 10.1K, and ended at 7.6K.
Lastly, Bingo Story Live Bingo Games by Clipwire Games Inc. saw its revenue start at $20K and experience a mid-quarter dip before ending at $10.5K. Downloads for the game began at 2.5K, saw a decrease in mid-quarter, and ended at 1K. Active users started at 14.3K, peaked at 15.8K in the second week of March, and concluded the quarter at 14.7K.
For more detailed insights and data on app performance, Sensor Tower's comprehensive reports provide an in-depth look at the mobile app ecosystem.